

Due to some awkward super ability restrictions, I had to resort to finding a safe spot and shooting the ultimate enemy in the foot until he died. But, after around 10 hours of buildup, the final encounter fizzled out a bit. “The campaign was my first priority, since the story had hooked me so well. While all of these battles will help get you to level 265, climbing to the max of 350 (the cap indicated in menu tips) is going to require tackling much tougher challenges like Leviathan, Nightfall, and Trials of the Nine – the endgame, in other words. It’s a good problem to have, in that I never felt bored, but keep in mind these all seem targeted toward early Light level Guardians. I found myself frequently getting distracted from the activity I embarked upon by something enticing, like a roaming boss or public event that promised some quick loot. player) in the Crucible, roaming world bosses, treasure chests, Lost Sectors, Adventure side-quests, patrols, planet-specific challenges, Flashpoints, Vanguard missions, Exotic Quests, Strikes (Destiny’s dungeons, basically), the Nightfall (a more elaborate take on Strikes), the lengthy campaign, and of course the Leviathan Raid (the biggest, most complex dungeon).Įspecially early on, there’s so much to do it’s almost overwhelming.

“To challenge us on the way back to the top, Bungie’s laid out a wide range of avenues that include Public Events, PvP (player vs.
